00:18:02 Unstable branch on cbro.berotato.org updated to: 0.28-a0-1184-g53156a8862 (34) 00:53:54 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-1184-g53156a8862 01:36:21 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4462-gbb5794c499 01:53:59 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-728-ga928919b8a 02:00:58 03Edgar A. Bering IV02 07[lofi-orbs-to-ponder] * 0.28-a0-1185-g5c789d3: fix: remove the limit on weapon and armour egos 10(13 minutes ago, 4 files, 6+ 45-) 13https://github.com/crawl/crawl/commit/5c789d33cfbf 02:00:58 03Edgar A. Bering IV02 07[lofi-orbs-to-ponder] * 0.28-a0-1186-g2a81f37: wip: feat: orbs of wrath 10(4 minutes ago, 8 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/2a81f378a0f5 02:17:46 -!- allbery_b is now known as geekosaur 02:26:18 <12e​bering> Not sure spellslaying is two-sided enough to be a good orb ego. 02:26:24 <12e​bering> Do like mayhem though 04:23:05 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4462-gbb5794c499 05:34:15 <09g​ammafunk> I forget, do ORBs take 5 turns to wield? 05:43:15 <12e​bering> Yes 07:01:04 <05k​ate> gotta be careful with them, they're fragile 07:02:19 ruining my immersion tbqh 07:26:01 New branch created: pull/2299 (1 commit) 13https://github.com/crawl/crawl/pull/2299 07:26:01 03Goratrix02 07https://github.com/crawl/crawl/pull/2299 * 0.28-a0-1185-gdacd010: Tweak tile for game menu button on local tiles 10(9 minutes ago, 3 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/dacd01029f2e 08:14:01 <10P​leasingFungus> re spellslaying: could have it give -slaying when not 'activated' (when you haven't cast a spell shortly beforehand), or could do some downside to spells 08:19:27 imagine casting a Magic Dart just to get some slaying... 08:20:00 the return of victory dancing 08:26:02 <10P​leasingFungus> idk. given that the bonus here is slaying, going 1h is more of a downside than other orbs (since this is less likely to be a staff/‘primary caster’ character), to say nothing again of losing the opportunity to use a shield… not sure this needs more of a downside 08:26:02 <10P​leasingFungus> more concerned about play patterns 08:26:02 <10P​leasingFungus> making routine combat too fiddly 08:28:17 how rare are these orbs? if they spawn as often as unrands, maybe they don't have to have strong downsides? 08:28:33 What are these orbs? a WIP idea? 08:28:51 yeah, a thing that replaces a shield 08:28:55 see the lofi-orbs-to-ponder branch 08:29:27 still very much wip 08:30:04 Okay 08:36:18 <10P​leasingFungus> i think the idea is that they’d be closer in rarity to scarves or ego auxes 08:36:27 <10P​leasingFungus> unsure 08:39:18 <10P​leasingFungus> would be nice to have an impact on more games, rather than effectively adding a few new less-flavourful unrands 08:39:18 <10P​leasingFungus> but i could certainly be missing something with that take 08:39:18 <12e​bering> yeah my current intent is something in the scarves/ego aux rarity range 08:40:16 <10P​leasingFungus> idea: orb of spikes (melee retaliation damage). downside is you’re in melee and taking damage 08:44:05 <10P​leasingFungus> orb of glass (your bones turn to glass. rElec rCorr -3AC) 08:44:17 <10P​leasingFungus> (themeing tbd, just doing a vague rift wizard riff) 08:46:01 * geekosaur has been wondering about a generic downside: orbs are *fragile*. take enough hits and they fall off and disintegrate 08:46:01 basically, you instinctively try to use it as a shield… nope 08:46:33 sadly, may be hard to convey this to players since "Fragile" is already taken with another meaning 08:47:37 idea: orb that has a chance of doing the equivalent of dazzling spray (or was it dazzling light? can't remember :p) when the wearer takes damage 08:48:24 dazzling flash, these days 08:50:07 Ah 08:50:29 <03w​heals> orb of disco 08:52:47 <10P​leasingFungus> kiedtl: would you believe you're the second person to suggest that? 08:53:04 Sounds like a popular idea. 08:53:34 It seems like an interesting tradeoff for me. You can't block damage, but you *can* debilitate the monster when it does damage you. 08:53:42 s/tradeoff/tradeoff for a shield/ 08:54:02 Orb of Destruction. It's IOOD on a stick and you hit things with it. 08:54:45 <10P​leasingFungus> pinkbeast: would you believe you're the second person to suggest that? 08:54:46 <10P​leasingFungus> 😛 08:54:50 No 08:54:55 <10P​leasingFungus> (the name, at least!) 08:54:56 does seem kinda obvious 08:55:19 Basically a spar torpedo for Crawl characters 08:56:27 orb of spellbinding. shields against magic only (possibly Will++?) at the cost of SH- for melee 08:57:14 What is the effect of -1 SH? More chance for an attack to land? 08:57:21 or is the min SH 0? 08:57:38 <10P​leasingFungus> min is 0 08:59:34 I think min SH is 0, so this would actually have to operate another way 08:59:34 but then, it would anyway because currently you can't distinguish between magical and non-magical attacks for SH 08:59:34 <10P​leasingFungus> i assumed you were saying the downside is you have orb instead of a shield 08:59:34 <10P​leasingFungus> since orbs don't give sh 08:59:34 <10P​leasingFungus> but it sounds like i misunderstood? 08:59:34 I was describing in terms of shielding, but like I just said it'd need to be implemented some other way 08:59:34 although there are a few other ways to get SH+, but they're rare enough that they can be ignored for this 08:59:40 <10P​leasingFungus> think trying to distinguish magic vs nonmagic is not something crawl supports 08:59:48 <10P​leasingFungus> magic is everywhere 08:59:58 <10P​leasingFungus> weapon enchant is magic 09:00:34 right, I want spells vs. melee but I don't think that's really doable 09:00:35 <10P​leasingFungus> being more specific about your distinction is prudent 09:00:54 <10P​leasingFungus> you can say elements vs melee, or hexes vs melee 09:00:55 <10P​leasingFungus> or w/e 09:01:05 <10P​leasingFungus> ranged attacks vs melee 09:01:14 <12e​bering> I've got an idea for orb of destruction that i stole from Lici 09:01:24 <12e​bering> every monster in los that dies explodes 09:01:34 <12e​bering> these explosions will hit you if you're adjacent 09:01:36 <10P​leasingFungus> into it 09:02:08 <10P​leasingFungus> elegant 09:02:48 Sounds lovely 09:02:59 Permanent ?immolation 09:03:19 Will the explosions be reduced by rF or AC? 09:03:45 <12e​bering> probably magic flavor, so AC 09:04:48 03Goratrix02 {Kyle Rawlins} 07* 0.28-a0-1185-g4dc111b: Tweak tile for game menu button on local tiles 10(2 hours ago, 3 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/4dc111b8cc90 09:06:20 <10P​leasingFungus> could do frag explosions (3xAC), though i have no particular reason for this 09:06:50 where'd my full name come from, merge button didn't used to do that did it? 09:07:07 doesn't use the mailmap, we think 09:07:53 <12e​bering> kind of want mmissile flavour for big purple synergy w/staff of battle 09:08:28 <12e​bering> (perhaps these items were made by iskenderun? who knows) 09:08:39 <10P​leasingFungus> many orbs 09:08:47 <10P​leasingFungus> mmissile seems fine 09:09:02 <09h​ellmonk> Make sure to update isk wizlab to place orbs as loot 09:09:07 <10P​leasingFungus> such devastation... 09:09:17 <10P​leasingFungus> can we have orbs as spider loot. the spiders got confused and thought they were eggs 09:09:28 <10P​leasingFungus> orbs and scarves (spiders wove em) 09:09:40 -!- advil changed the topic of #crawl-dev to: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 09:09:45 <09h​ellmonk> Into it 09:19:51 geekosaur hmm yeah it looks like I would have to set that up somehow, but it's unclear to me how because chei stores the repo as a bare repository 09:19:51 I suppose it must be possible, because regular chei did it 09:19:51 also it would almost certainly break after https://github.com/git/git/commit/a38cb9878ab686d3b7a19e46d8c3fff79cdccf4b but I really doubt that is relevant for anything running on cao 09:20:44 haha well, I did get it to work with the hack that no longer works after that commit, but it's only the current version of the mailmap 09:21:30 07Goratrix02 {advil} * 0.28-a0-1185-g4dc111b: Tweak tile for game menu button on local tiles 10(2 hours ago, 3 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/4dc111b8cc90 09:21:30 %git 09:26:37 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1185-g4dc111b8cc (34) 09:45:29 03Nikolai Lavsky02 {advil} 07* 0.28-a0-1186-ge4c47cc: refactor: add helper functions for drawing panel actions 10(7 days ago, 1 file, 85+ 51-) 13https://github.com/crawl/crawl/commit/e4c47cc41cea 09:45:29 03Nikolai Lavsky02 {advil} 07* 0.28-a0-1187-g5f2c673: feat: add a main menu button to the action panel (PleasingFungus) 10(7 days ago, 2 files, 30+ 12-) 13https://github.com/crawl/crawl/commit/5f2c673282f0 09:45:29 03Nikolai Lavsky02 {advil} 07* 0.28-a0-1188-g013d6de: feat: don't hide the action panel unless it is explicitly disabled 10(7 days ago, 2 files, 26+ 18-) 13https://github.com/crawl/crawl/commit/013d6de2c389 09:45:29 03Nikolai Lavsky02 {advil} 07* 0.28-a0-1189-g03e5d3d: refactor: combine code for drawing item glyphs and panel actions (advil) 10(7 days ago, 3 files, 36+ 51-) 13https://github.com/crawl/crawl/commit/03e5d3d3bfdd 09:47:18 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1189-g03e5d3d3bf (34) 09:52:18 03advil02 07* 0.28-a0-1190-g77e1c55: feat: use Goratrix's main menu tile in the action panel 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/77e1c55843c0 09:56:59 -!- merryprog is now known as perryprog 09:57:04 -!- perryprog is now known as merryprog 10:02:58 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1190-g77e1c55843 (34) 10:16:38 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-1190-g77e1c55 (34) 10:23:36 <08n​icolae> Orb of Kerplosions 10:23:52 <08n​icolae> i woke up at like 5 this morning due to Vaccine Agonies and i had an idea for an orb but i forgot it. hth 10:26:53 <08n​icolae> Orb of Mesmerizing. monsters can't move away from you. they must approach the orb... 10:26:53 already has a downside, of course: forces melee 10:26:53 Secret technique: find an orb, {Zot} it, GD0 10:29:51 <08n​icolae> new spell. Zottify Orb. wield an orb, cast it, it becomes the orb of zot. take it to the surface. 10:33:47 …except every square around you gets filled by a panlord. even if you miscast 10:33:47 3 deep, so it doesn't help to be in a corridor 10:34:29 <08n​icolae> orb of mindlessness. will+++++++ but int-10 10:35:58 orb of orbs. each of which is another orb of orbs. monsters with human intelligence keep getting distracted by the fractal impossibility 10:37:18 <08n​icolae> orb of defense. when you are incapacitated (paralyzed, sleep, petrified, etc.) the orb will start blasting energy bolts at nearby enemies, although not necessarily the one that incapacitated you 10:47:25 nicolae: mindlessness sounds like a great helmet unrand 12:12:39 I actually like that mindlessness idea 12:12:53 Makes you always succeed will checks but int-10 12:13:02 plus funny flavor is funny 12:15:21 alternate version of orb of defense: orb of pokeball (working name): when you are incapacitated, the orb will magically expand to form a bubble around you, significantly reducing (20% ish?) how much damage you take as long as you're incapacitated. 13:13:23 <10P​leasingFungus> something that only takes effect while you're incapacitated is cool design space 13:14:01 <10P​leasingFungus> but i think it's rare enough that you could (a) have a much stronger effect (50%? 75%) and (b) probably would want it to be part of an unrand, rather than as an item ego 13:14:16 <10P​leasingFungus> it seems almost strictly more niche than clarity, for example 13:16:22 <10P​leasingFungus> deaths to para/petr/sleep are memorable but not very common 13:16:56 <10P​leasingFungus> hot take: put this on glaive of prune. when incapacitated, you lose the ability to resist prunification, becoming extremely squishy 13:20:32 <10P​leasingFungus> ‘the curse of the prune takes hold…’ 13:25:17 Sorry but you lot removed fruit in 0.22 or so 13:26:42 prunes are more like ex-fruit 13:26:49 touche 13:33:56 prune mutation: wrinkled skin (AC +2), monsters can't track you by blood (if that's still a thing in some sense) 13:36:47 occasionally squirt juice when hit, causing temporary blindness to the attacker :) 13:38:43 <08n​icolae> the glaive of prune protects you from any effect that would hold you in place (nets, para, petrify, sleep, etc) because prunes help keep things moving 13:39:32 Make it really good especially the prune mutation but it does actually turn you into a prune 13:43:33 <10P​leasingFungus> blood tracking went away quite a while ago 13:43:33 <10P​leasingFungus> sadly 13:44:24 how do monsters track the player these days? 13:44:39 GPS 13:45:19 although I'm taking this joke mut far too seriously if I'm thinking it should fuzz monster tracking 14:44:45 >deaths to para/petr/sleep are memorable but not very common 14:44:45 my low-will characters who got no will+ items and died to para say otherwise (I think that's happened at least three times to me) 14:52:18 Mesm should be considered incapitated :| 14:52:34 The Obsidian Axe begs to differ 15:10:04 -!- zek is now known as Guest9334 15:15:37 <10P​leasingFungus> !lg * recentish / status~~paral 15:15:43 <04C​erebot> 22421/2100310 games for * (recentish): N=22421/2100310 (1.07%) 15:32:24 does that include only deaths while paralyzed or also deaths shortly after being able to move again? 15:40:45 <10P​leasingFungus> former 15:40:50 <10P​leasingFungus> quite surprised by how high that is, actually 15:40:56 <10P​leasingFungus> !lg * recentish / status~~petrified 15:41:02 <04C​erebot> 7329/2100422 games for * (recentish): N=7329/2100422 (0.35%) 15:41:07 <10P​leasingFungus> !lg * recentish / status~~leep 15:41:13 <04C​erebot> 1192/2100422 games for * (recentish): N=1192/2100422 (0.06%) 15:41:53 <10P​leasingFungus> but yes, enemies getting a chance to close with you & surround you while you're para'd is a big downside beyond just the damage taken while incapacitated 15:42:07 <10P​leasingFungus> which is part of why i think it'd be fine to have a much larger damage reduction effect than just 20% 🙂 16:02:18 <08n​icolae> Orb of Doors: closes all unoccupied open doors in your LOS each turn 16:06:11 <08n​icolae> Orb of Shielding: SH+4 16:06:11 orb of orbs: consumed upon use. Allows you to active it to receive one (1) orb of orbs. 16:07:08 orb of shielding looks like it's missing the point of the whole orb tradeoff thing 16:07:44 <08n​icolae> Anti-Orb Orb: You can't be attacked by spheres. Rolling boulder beetles, OODs, OOFs, battlespheres, and so on, simply can't touch you 16:08:15 does that mean as soon as you hold the orb, the orb anti-orbs itself away from you? 16:08:22 <08n​icolae> it's anti other orbs 16:08:38 darn 16:13:00 <10P​leasingFungus> Protection from orbs. This effect doesn't remove Anti-Orb Orb. 16:13:57 orb of eye: does the opposite of Ru eye sac 16:14:28 <10P​leasingFungus> acc? 16:14:37 yeah 16:14:44 (couldn't totally remember) 16:16:55 orb randart idea: orb of impactful [damage type, e.g., fire]: when damaging a creature that is resistant to the damage type that that orb enhances, lower that resistance by one level. 16:17:27 (It will not turn no fire resistance/susceptibility to rF-, just rF++ to rF+ if that's the damage type you're giving) 16:17:29 I think randart orbs are currently prohibited 16:17:37 oh, cool 16:17:50 also not sure they want to infringe on Cerebov's special 16:17:58 orb of impactful casting: that but for both rF and rC then 16:19:43 oh didn't know about Cerebov's sword, darn 16:20:16 <10P​leasingFungus> already infringed on with Scorch :p 16:20:26 oh forgot Scorch existed 16:20:36 which is funny considering I love that spell 16:22:20 orb of orbsorbtion: +4 SH, -4 EV, blocked projectiles are converted into health proportional to the amount of damage that would have been done if it wasn't blocked 16:22:29 no idea if that's balanced I just wanted to make that pun 16:23:21 Unstable branch on underhound.eu updated to: 0.28-a0-1190-g77e1c55843 (34) 16:23:39 <10P​leasingFungus> heh 16:23:48 <10P​leasingFungus> there's a Jiyva mut that does that "healing from projectiles" effect 16:23:49 <10P​leasingFungus> it's cute 16:23:52 <10P​leasingFungus> could re-use it somewhere 16:24:25 clarification: I actually never know if something is balanced, I just spout out nonsense in the hope that it sticks or gives someone else an idea based off of that :P 16:31:09 <10P​leasingFungus> oh, balance isn’t very important 16:31:15 <10P​leasingFungus> numbers can be adjusted however 16:31:24 <10P​leasingFungus> interesting play patterns are the important thing 16:33:11 <08n​icolae> "balance isn't very important" i will take this to heart 16:33:58 <10P​leasingFungus> ahh, the dragon zoo 16:34:05 <10P​leasingFungus> the dragonarium 16:34:56 <08n​icolae> orb of clarity 16:37:08 orb that when activated summons a set of dragons in a "z" formation centered on the player 16:37:10 it's dragon ball z 16:46:43 dragon's eye: an orb that summons a dragon sometimes when the player takes a hit. sadly for the player, 20% of the time it's hostile 16:48:22 <08n​icolae> orb of magic channeling: you regenerate MP super quick but you can't regen HP as long as you're at less than full MP 16:50:07 orb of dueling: increases spell damage against enemy spell casters by ≈ 50% (not really any downside though) 16:51:05 <08n​icolae> orb of targeting: attacks made in your LOS can't miss 16:54:39 orb of instability: increases power of translocation spells, causes you to randomly uncontrolled blink when you take a large amount of damage, greatly decreases melee accuracy 16:54:54 not super interesting gameplay but I kinda like the theme 16:55:46 <08n​icolae> orb of feet: wear an additional pair of boots 16:55:54 I love it 16:56:47 <08n​icolae> orb of pinball: beams and projectiles you shoot will bounce like lightning 16:57:13 orb of missing paddle: I lost my ping pong paddle, has anyone seen it? 17:00:14 Orb of Weight; makes your inventory... no, hang on... 17:00:14 (I do quite like the idea behind the orb of channeling) 17:00:29 <08n​icolae> or maybe it's just "you regenerate MP at the speed you regenerate HP (which is usually quite faster) but you can't regenerate HP until you're full of MP" 17:00:51 That one has a more obvious unholy alliance with guardian spirit 17:00:51 orb of decomposition: while standing on a corpse for at least two turns, it will absorb the corpse into some HP. 17:00:57 oh that is kinda neat 17:01:39 orb of friendship: increases ally health by +50%, reduces your health by 10% 17:02:21 <08n​icolae> orb of necrotic energies: all undead in your LOS regenerate faster, both allies and hostiles 17:02:36 oh that's cool 17:04:26 <08n​icolae> make it a necro power enhancer too, just to emphasize the point 17:04:47 orb of mushroom friendship: cause each mushroom in LOS to be a pleasing fungus 18:18:01 <08w​ormsofcan> new unique: the borb, a tengu caster that always spawns with an aorb 18:18:22 endorsed 18:21:41 <10P​leasingFungus> necro orb is cool 18:37:02 okay orb of feet actually has a good point to it 18:37:34 why are fingers only attached to necklaces? how cool would a hat with a macabre finger on it be 18:39:06 macabre finger dagger, macabre finger orb, macabre troll finger armor, etc 18:55:39 I assume it's because the finger necklace was added as a tradeoff (no amulet, but here's an extra ring in compensation) 18:55:39 Similar to how orbs can be used instead of shields, and scarves instead of cloaks? 18:57:21 <10P​leasingFungus> also macabre is a huge hack 18:57:28 <10P​leasingFungus> and breaks regularly 20:29:53 I can imagine :p 20:29:53 But it's not a good tradeoff imo. Most of the best rings are worst than the best amulets. 20:29:53 It's a no-brainer to switch to a proper amulet in the late game. 22:44:44 I've finished two games in the macabre finger necklace but perhaps I missed the "no-brainer" 23:34:41 Unstable branch on crawl.develz.org updated to: 0.28-a0-1190-g77e1c55843 (34) 23:55:20 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-1190-g77e1c55843