00:27:58 Unstable branch on cbro.berotato.org updated to: 0.28-a0-1159-g27aa881441 (34) 00:53:55 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-1159-g27aa881441 01:36:23 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4462-gbb5794c499 01:47:39 <12e​bering> Sauken: I don’t agree with all your desirability assessments (wild magic is a power mut) but the shift of weights in favor of giving stronger muts is an interesting idea. I also like getting rid of the basic stat up muts 02:17:56 -!- allbery_b is now known as geekosaur 04:21:57 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4462-gbb5794c499 05:41:52 -!- FUZxxl_ is now known as FUZxxl 07:06:33 Will+ is less boring than the other stat-{up,down} muts, imo 07:48:17 <03w​heals> the stat muts could also be changed to be more significant 07:49:42 <03w​heals> +4/+8 -4/-8, maybe with some protection so that mutations on their own can't cause the stat to hit 0 08:00:12 <10P​leasingFungus> 4 is a good number 08:00:33 <10P​leasingFungus> but 3 might be enough 08:00:52 <10P​leasingFungus> could also consider making them single level; not sure what the tradeoffs are there 08:12:55 <09h​ellmonk> Big negative stat muts make statzero more likely, that's the big "drawback" of flattening them 08:12:55 <09h​ellmonk> If you exclude that its probably fine 08:13:18 Would +/- 10/20/30% work? It's more of a handicap, then, if it affects the stat you care most about. 08:13:49 <09g​ammafunk> do we need negative stat muts if we simply have corresponding bad muts to lower spellpower/success, damage, EV (and stealth) 08:14:44 <09g​ammafunk> degeneration might be a more interesting way to do the negative mut thing that is allowed to intersect with stat 0 since you can gain xp to temporarily negate it 08:14:47 <09h​ellmonk> how will we lower melee accuracy without it 08:14:51 <09g​ammafunk> but maybe that's mostly just annoying 08:15:16 <09g​ammafunk> well it's certainly easy to apply a penalty to accuracy, just like innac 08:20:41 <09g​ammafunk> also grats ebering and hellmonk merging nu wander 08:20:49 <09g​ammafunk> also, hellmonk 08:21:20 <09g​ammafunk> I got a vault idea so striking and important that I almost pinged you at 2am on discord about it 08:23:19 <09g​ammafunk> It's a transporter vault taking you into a room where this are only burning bushes, but in some deadly arrangement where they're behind lava or water. It is called gammafunk_bud_smokers_only 08:25:57 <10P​leasingFungus> gamma: seems like the question is “are attributes a valuable part of crawl?” 08:25:57 <10P​leasingFungus> i tentatively feel they are 08:26:07 <09g​ammafunk> yeah, I was mostly coming from the angle of preventing stat 0 interactions, if that's very desireable 08:26:32 I don't think stat +-2 is that minor? 08:26:40 <09g​ammafunk> wasn't motivated in the sense of "just do what stats do because stat choices aren't interesting" 08:26:53 it might be relatively boring but increasing to +-4 seems weird to me 08:27:07 they are comparable to a lot of other muts in power level at +-2 08:27:31 +-4 also seems like it might be infringing on Oka a bit? 08:27:38 <10P​leasingFungus> …oka? 08:27:43 <10P​leasingFungus> do you mean chei? 08:28:07 did heroism go away? 08:28:17 <10P​leasingFungus> heroism doesn’t affect attributes 08:28:19 <10P​leasingFungus> only skills 08:28:23 oh, sorry 08:28:32 <10P​leasingFungus> no worries 08:29:09 e.g. I usually think str+1 and AC+1 or EV+1 are pretty close, which suggests that str+2 is pretty close to all the ac/ev muts 08:29:22 <10P​leasingFungus> huh 08:29:54 <10P​leasingFungus> i vaguely intuit str+1 as closer to 0.5 or 0.7 ac/ev 08:32:29 like it's fine if we dislike statmuts because they are boring, but I actually do !mutation lottery in basically every game once I get to 3 potions and there are a ton of "good" muts that I really don't care about compared with statboosts 08:32:29 when deciding whether to keep a set or try for better 08:39:14 <10P​leasingFungus> plausible that part of the issue here is flavour 08:39:14 <10P​leasingFungus> i think people are more excited by eg scales, but those aren’t really much more exciting or dynamic statistically 08:39:14 <10P​leasingFungus> really they have even less impact on your gear choices, etc 08:39:14 <10P​leasingFungus> but: scales are cool 08:39:14 right, so I think it wolud be bad to make the less cool mutation much stronger than a bunch of cooler ones 08:39:14 <10P​leasingFungus> so maybe writing some better theme for statmuts would help 08:39:28 <10P​leasingFungus> heh, that too 08:39:46 <10P​leasingFungus> though, in fairness, we already have robust :p 08:40:00 <10P​leasingFungus> for the ‘boringly themed but very strong’ goodmut 08:40:04 robust is sort of cool in that it's an effect that you can't really get elsewhere 08:40:22 regen is maybe a better example of very strong but boring 08:40:41 <10P​leasingFungus> right, i forgot we had that in mut form 08:41:28 Robust is a really obvious effect, though. It's not made that clear what 2 points of dexterity actually does for you. 08:41:40 <10P​leasingFungus> i guess i meant boring thematically rather than mechanically; agree robust has a bit of a mechanical niche 08:41:53 one thing that could maybe be done is make statmuts raise one stat at the cost of other stats, e.g. +4 or +5 to one stat but -1 or -2 to others 08:41:54 <10P​leasingFungus> good point, ali; attributes are a bit fuzzy 08:42:06 (and be mutually exclusive) 08:42:06 <10P​leasingFungus> we had muts like those! we removed em 08:42:17 <10P​leasingFungus> strong but inflexible, etc 08:42:19 we did? 08:42:24 <10P​leasingFungus> we did! 08:42:27 were they just +1/-1 08:42:31 <10P​leasingFungus> probably 08:42:32 I don't remember this at all 08:42:36 <09h​ellmonk> flexible but weak and strong but stiff iirc 08:42:41 <09h​ellmonk> Trading off str and dex 08:42:58 <09h​ellmonk> dont remember the point values 08:43:02 +4/-1/-1 or something would be a bit different I think 08:43:36 <10P​leasingFungus> a bit 08:44:15 <09h​ellmonk> You have strong but dumb and inflexible muscles 08:45:55 <10P​leasingFungus> notable that these would be more ‘goodmuts’ that some characters would dislike, ala the existing gripes about aux muts 08:45:55 <10P​leasingFungus> it’s unlikely, but imagine getting stat 0 from a goodmut… p funny 08:46:07 <09h​ellmonk> While im here, add a "dummy thicc" mut that gives -sh 08:46:33 <09h​ellmonk> "Your butt is too big for a shield to cover" 08:52:38 <09g​ammafunk> nemelex shuffle mutation 08:55:55 <03w​heals> now that both benemut and cure bad mutation are gone, the notion of goodmut and badmut is more cosmetic/behind the scenes anyway 08:57:39 <09g​ammafunk> well, there is a very strong bias for sources like malmutate and contam, and the UI does indicate whether a mutation is good or bad 08:59:19 <09g​ammafunk> but maybe I'm not sure what you mean by saying it's behind the scenes or cosmetic; many mutations function in a strictly good or bad way 09:10:30 <03w​heals> my point is more that while some mutations are strictly bad, the remaining ones aren't necessarily billed as strictly good 09:12:42 <03w​heals> not that they've ever been, but i think any gripes about good mutations having downsides are even less relevant now 09:13:09 <09h​ellmonk> There should be a reverse degen mut that gives temp stats when you kill things 09:14:21 <09g​ammafunk> downside is you get slowed for a short duration each time 09:23:36 <12e​bering> Cheiitis 09:27:25 late but strongly agree re: scales are cool 09:39:29 <12e​bering> Been thinking about the way muts are handed out as well. PFs J change to bursts is really cool, and in general I think the mutation function could be better tilted to accumulate muts. Basically, to try to get to the “corners” of a face of the mutation cube of reasonably high dimension. (Think of the possible mutations as sitting in a vector space) 09:39:29 <05k​ate> it's less bad now than it used to be, but a lot of multi-level muts could also stand to only be a single level anyway 09:39:56 Speaking of mutations, I was looking for some feedback on some re-weighting i did on good mutations 09:40:14 https://docs.google.com/spreadsheets/d/1_e2a1rrm6cYwzzMjQpFlLhha5MGGP0SeATRht29zYjM/edit?usp=sharing 09:40:16 <05k​ate> and i'm strongly in favour of "good" muts with downsides, so bringing back +stat -otherstat also seems fine to me if it's something like +3/-1 instead of the old +1/-1 10:12:49 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-1159-g27aa881 (34) 11:19:23 03Edgar A. Bering IV02 07* 0.28-a0-1160-g933dd55: fix: lower the cost of Yred recall 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/933dd556d101 11:19:23 03Edgar A. Bering IV02 07* 0.28-a0-1161-gcb000ee: feat: some Ignis lore messaging (Wandering Mushroom) 10(2 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/cb000ee4722c 11:25:54 <10P​leasingFungus> might remove this later, we'll see 11:26:10 03Nicholas Feinberg02 07* 0.28-a0-1162-g39b20cf: Ignis flavor tweaks 10(2 minutes ago, 1 file, 7+ 9-) 13https://github.com/crawl/crawl/commit/39b20cf4d762 11:34:32 <05k​ate> i don't think the orb should be described as definitely doing any specific thing, it's a shame to break that here 11:34:32 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1162-g39b20cf4d7 (34) 11:44:57 <12e​bering> hm. maybe a start message then? 11:45:29 <12e​bering> I do like hinting that a CA player has gone to get the orb to restore their god but perhaps I've been too heavy handed 12:00:07 03advil02 07* 0.28-a0-1163-g96c0fc9: feat: tweak describe item actions order 10(2 hours ago, 1 file, 16+ 16-) 13https://github.com/crawl/crawl/commit/96c0fc9bb0d8 12:00:07 03advil02 07* 0.28-a0-1164-gf814178: feat: feature description tweaks 10(2 hours ago, 2 files, 14+ 5-) 13https://github.com/crawl/crawl/commit/f8141789e4cb 12:00:07 03advil02 07* 0.28-a0-1165-gd40668a: feat: read/quaff floor items from description 10(8 minutes ago, 2 files, 59+ 27-) 13https://github.com/crawl/crawl/commit/d40668a25976 12:02:58 <05k​ate> some bit of flavour for CA does sound good but I like how intentionally vague everything about what the orb actually is/does personally (and what your character's motivations are) 12:03:29 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1165-gd40668a259 (34) 12:06:15 <10P​leasingFungus> yes, let’s lighten hands 12:06:46 <10P​leasingFungus> could do a start message as long as it was couched in rumor, myth & ambiguity 12:06:48 just change it to "your faith"? 12:08:38 <10P​leasingFungus> ha 12:08:38 <05k​ate> but yeah, a start message could be good, I feel like we shouldn't specifically say why you're searching for the orb but like, "rumours claim the orb can resurrect even a dying god" is still vague enough there, nobody said that rumour has to be the actual reason you're looking for it 12:08:38 <10P​leasingFungus> i like that 12:17:45 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1166-ga718ce6c6e (34) 12:20:37 03Nicholas Feinberg02 07* 0.28-a0-1166-ga718ce6: Lighten hands (kate) 10(7 minutes ago, 2 files, 6+ 9-) 13https://github.com/crawl/crawl/commit/a718ce6c6e95 12:22:13 04Build failed for 08master @ d40668a2 06https://github.com/crawl/crawl/actions/runs/1584213992 12:29:29 unbrace is also the grinch (as well as checkwhite) 12:29:51 linters are grinches 12:30:05 pretyt much by definition 12:30:09 I'll tell hlint you said that about them! 12:30:33 oh, hlint is absolutely hated in some quarters 12:31:10 wow, really? geez 12:31:27 (to #haskell-beginners we go!) 12:31:39 about half of its suggestions are personal preference and it will happily suggest code that fails to typecheck 12:33:21 04Build failed for 08master @ a718ce6c 06https://github.com/crawl/crawl/actions/runs/1584282140 12:41:00 03advil02 07* 0.28-a0-1167-g616b1c6: lint 10(34 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/616b1c64174f 12:49:22 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1167-g616b1c6417 (34) 12:49:22 <10P​leasingFungus> ty advil! 13:13:34 <08n​icolae> there should be a mutation that adds your XL to all stats 13:16:43 or a mutation that removes the XL cap 13:16:43 ~~mutation of win game~~ (shameless joke reusing) 13:59:10 Hey everyone, was looking for some feedback on weight changes for good/bad mutations (as well as some removals) 13:59:22 https://docs.google.com/spreadsheets/d/1_e2a1rrm6cYwzzMjQpFlLhha5MGGP0SeATRht29zYjM/edit?usp=sharing 14:01:07 <12e​bering> We had a devchat about not those exactly but the general shape of mutations. Augh. but the public logs are currently broken 14:01:49 Oh that's a shame. What was the gist? And do you think that the new weights could make it into trunk? 14:02:21 Or is it too much of a change? It's mainly positive muts that were buffed 14:06:38 <12e​bering> The discussion was more about what to do with stat mutations, and came to the conclusion that something like +4 but -1 to your other 2 stats per level (and make them mutually exclusive) is better for a "positive" stat-up mutation 14:07:39 <10P​leasingFungus> a few people also had some opinions about wild magic 14:08:14 Wild magic can be good/neutral depending on character 14:08:40 It went from 4.69 to 5% 14:08:56 I can re-add stat stuff, but the problem is the good mut list is already 2x as long as the bad mut list 14:09:07 <12e​bering> One thing brought up was the flavour issue: now that bene mut is gone there's less of a need for "good" mutations to be strictly good 14:11:13 By that logic can there be bad muts that aren't strictly bad? 14:11:13 <12e​bering> also I agree with the intuition that the more impactful or at least flashier mutations should be upweighted 14:11:13 Glad we're in agreement there 14:11:13 <12e​bering> No, because badmuts are for damaging the player 🙂 14:11:13 So not strictly good, but mostly good then? 14:11:32 <12e​bering> I think your choice of impactful and distinctive for upweighting in the spreadhseet you linked isn't what I'd go with. I'd also try to go with fewer different weight tiers, because that kind of weighting subtlety gets lost in the wash 14:11:34 The only good muts like that are the now defunct flexible type-muts, and wild/subdued magic basically 14:12:49 What kind of changes would you like to see? Also the changes change the tiers from 8 to 6 unique weights, so its already simpler there 14:12:56 I can go even simpler though, to 3 or 4 tiers 14:12:59 <12e​bering> distinctive muts are ones that give you something that's hard or impossible to get elswhere, as well as ones with distinctive flavour (scales and bone plates) 14:13:27 I like bone plates, iridescent scales are just flat ac which i don't think is very interesting 14:13:48 <12e​bering> yes, but they have exciting flavour 14:13:50 <12e​bering> players like them! 14:13:50 well I guess bone plates is just SH, but that's somewhat harder than ac 14:13:55 <12e​bering> cool 2 be scaly 14:14:12 What if we brought slimy scales/brown scales instead? 14:14:19 back* 14:14:30 Not sure if that should be restricted to draconian 14:15:05 Also feel free to make edits, that link should have edit rights 14:16:03 <12e​bering> I think I'm going to call it a day, just letting you know the input from the non-logged times (rip) 14:18:02 Okay, I'll consoldate some tiers and bring harder-to-obtain intrinsics up 14:18:03 <12e​bering> Also MP powered wands is gonna stick around, v cool effect 14:18:03 <12e​bering> should be in the distinctive tier 14:18:03 <12e​bering> the pakellas gene 14:18:26 Okay, I might remove some of the aux slots to prevent the list from getting too bloated 14:19:15 <12e​bering> I wouldn't worry about trimming this list 14:19:22 <12e​bering> This is a place where lots of random junk is goodd 14:20:11 I just want to make sure that most common muts are good enough to balance out some of the more devastating negative muts 14:20:25 For example make frail/robust about the same chance on a mut pot 14:24:53 <12e​bering> that can be done by tuning the tiers 14:24:53 <12e​bering> also not clear that it should be done or would have the effect you desire 14:24:53 I think a player's expectation would be that on a mut potion robust/frail should be about equal (previously frail was 3x as likely) 14:25:15 I would like the weighting to reflect that (reasonable) expectation 14:26:43 <10P​leasingFungus> not convinced there's any reason for that to hold true 14:27:53 <10P​leasingFungus> effects that grant muts already play with the ratios of good to bad muts; think that gives us plenty of levers without also needing to try to balance the magnitude of the average goodmut vs the average badmut 14:28:01 <10P​leasingFungus> much less trying to get specific matching good and badmuts to be equal weight 14:29:07 The only way to get good muts for the average player short of a jiyva/xom worshipper is potions of mut, while there are plenty of ways to get malmutated. 14:29:39 Given this, I think good muts should be roughly on par with the degree/commonality of bad muts 14:31:42 The main purpose of this is to encourage interaction with the mutation system : if a player expects a negative equivalent value rather than a neutral or positive equivalent value, they are much less likely to interact with mut pots 14:31:42 <10P​leasingFungus> are you under the impression that mut pots give good and bad muts with equal frequency? 14:31:42 Expected value; soprry 14:31:48 sorry* 14:32:32 No, there is like 1 higher die face for mut pots, but current weight table of mut pots makes it so that on average, the degree of the bad muts will outweight the extra die face 14:33:15 On the current weight table, the most common muts are stat bonus (+2) or iridescent scales (+2 AC) compared to the most frequent muts on the bad mut table (-scroll, frail) 14:33:32 So the expected value of a mut pot dips pretty low into the negatives 14:34:03 (All the percentages/weights are in the sheet I linked) 14:34:44 <10P​leasingFungus> a... higher die face? 14:34:45 <10P​leasingFungus> what..? 14:35:04 I'm thinking 1d4 vs 1d3 14:35:15 but the minimum is 2 so I guess it's not quite the same 14:35:16 <10P​leasingFungus> why are you thinking that? i don't understand 14:36:22 Okay, just got a refreshed 14:38:30 So for average mut potion, 2-3 muts are removed, then 1-3 muts are added 14:38:30 <10P​leasingFungus> To be clear, potions of mutation: (1) Remove 2-3 random muts. (2) Add 1-3 random muts. (3) Add a goodmut with 50% chance. Zooming in on (2), a "random mut" has a 60% chance of being good and 40% chance of being bad. 14:38:30 then a 50% chance is rolled to add a good mut 14:38:30 <10P​leasingFungus> That means that, ignoring (1), we get an average of 1.7 goodmuts and 0.8 badmuts per mut pot. 14:38:30 Wait... 14:38:54 <10P​leasingFungus> Note also that, even if the average number of muts of each type granted by a !mut potion were equal, we'd still expect it to be correct to drink !mut if we had enough trials, since a player can manipulate the results by drinking multiple !mut and stopping once a good state is reached. 14:39:05 <10P​leasingFungus> So this distribution is actually even more favorable to the player than it appears. 14:39:36 so in the case of 1 mut, there are .6 good muts and .4 bad muts, in 2 muts, 1.2 good muts and .8 bad muts, and 3 muts, 1.8 good muts and 1.2 bad muts. Add that all up, divide by 3, *1.2 good muts, 0.8 bad muts* 14:39:45 Which lines right up with 60/40 14:40:28 <10P​leasingFungus> yes, no need to evaluate each case separately 14:40:41 <10P​leasingFungus> you can just take the average number of muts added (2) and multiply it by the 6:4 ratio 14:40:49 That assumes the player has infinite mut pots. They could just as easily end up with a bad mut state, plus they would screw themselves over when playing against malmutators 14:41:12 2*.6 = 1.2, 2*.4 = 0.8 14:41:42 I take your point however 14:41:58 I will adjust the probabilities so that the weight of very good muts is lowered a bit 14:42:08 <10P​leasingFungus> it does not assume that they have infinite mutpots, just more than 1 14:43:24 Less than infinite mut pots does not guarantee a good state 14:45:16 A player could drink 3,4,5 or 10 and still end up with a bad mut state 14:45:16 A truly optimal player would not run that risk 14:45:16 <10P​leasingFungus> lol 14:45:16 You're the one that brought it up lol 14:45:16 <10P​leasingFungus> you are putting words into my mouth and then declaring them absurd 14:45:16 I apologize if that's the way it came across, it was not my intention 14:48:19 here's some logs for now: http://crawl.akrasiac.org/logs/cheibriados/ 14:48:33 not a permanent solution, probably 14:48:49 (and due to load on cao I don't want to put the full log archive in there) 14:49:34 Much thanks 16:24:06 Unstable branch on underhound.eu updated to: 0.28-a0-1167-g616b1c6417 (34) 18:06:32 <05k​ate> @advil i'm seeing a compile warning caused by 5bd2f0ac44 - describe.cc: In function ‘bool describe_feature_wide(const coord_def&, bool)’: describe.cc:2815:16: warning: enum constant in boolean context [-Wint-in-bool-context] 18:07:47 <05k​ate> i assume it should just be return false; instead of return CMD_NO_CMD; but i don't quite follow the logic so thought i should check, it looks like this would only ever return here if you're xving a tile with no feature on it? which i don't know how it would happen 18:14:47 03Kate02 07* 0.28-a0-1168-gc1efb61: Remove a duplicate canned message 10(22 hours ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/c1efb617dc51 18:14:47 03Kate02 07* 0.28-a0-1169-ge8bcaa7: Remove an unnecessary prompt 10(22 hours ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/e8bcaa7831a3 18:14:47 03Kate02 07* 0.28-a0-1170-gf21496c: Shorten some new welcome messages 10(50 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/f21496c7a1dc 18:14:47 03Kate02 07* 0.28-a0-1171-gbbd0833: Make Yara's Violent Unravelling smite-targeted 10(22 hours ago, 6 files, 144+ 71-) 13https://github.com/crawl/crawl/commit/bbd083314f62 18:17:47 yesss I was about to talk about maybe Yara's should be smite 18:17:57 <10P​leasingFungus> that's the perryprog special 18:18:17 <10P​leasingFungus> oops, forgot to add a u in rumoured 18:18:17 <10P​leasingFungus> ty kate 18:18:20 although I was also wondering if the synergy it currently has with inner flame is too much, although I suppose it doesn't give any huge amount of damage that it's too bad 18:18:48 (you can alternate inner flame and yara for some decent long-range damage when you don't have any other good spell options) 18:19:54 <05k​ate> i feel like it's probably a case where if you're spending 8 mana and 2 turns on it (and still needing to land the inner flame), it's probably not too much of an issue 18:20:06 yeah thought so 18:20:40 it's definitely saved my butt a good few times, which is why it made me think something was odd ;) (Dj) 18:26:40 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1171-gbbd083314f (34) 18:32:27 <06a​dvil> yes, that should be just false 18:33:09 <06a​dvil> that can happen in webtiles if you right click an unseen tile 18:34:26 <06a​dvil> actually it should be true, sorry 18:34:35 <06a​dvil> which is why it's currently working 18:37:00 <05k​ate> ahh i see yeah, CMD_NO_CMD is 2000 for ??reasons?? 18:37:00 <05k​ate> (i'm sure there's an actual reason but i just assumed it'd be 0) 18:37:06 <06a​dvil> yeah no idea, though maybe there's a case where those values can coexist with some other meaningful ints that are <2000 18:37:34 I could imagine someone wanting to macro control-space on console 18:39:59 (or control-shift-2 which also sends NUL) 18:50:52 <06a​dvil> actually now that I think about it I'm pretty sure the negative value of command_type is used in various places as a key, and it does have to coexist with some -1000ish stuf 18:59:42 <10P​leasingFungus> oh god 19:04:21 -!- Guest0 is now known as twelwe 19:04:21 please: scroll of marking. take away scroll of noise 19:09:35 03Oneirical02 {Kate} 07* 0.28-a0-1172-g90128a5: Ban Jiyva from Thunderdome, replace Teleport Self with Blink Away 10(3 days ago, 1 file, 11+ 12-) 13https://github.com/crawl/crawl/commit/90128a553116 19:09:35 03Kate02 07* 0.28-a0-1173-g38569e0: Fix a return value 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/38569e072124 19:18:06 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1173-g38569e0721 (34) 19:30:07 03advil02 07* 0.28-a0-1174-g766a6a4: doc: tweak some comments 10(7 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/766a6a42ef75 19:32:48 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1174-g766a6a42ef (34) 22:42:09 New branch created: pull/2298 (4 commits) 13https://github.com/crawl/crawl/pull/2298 22:42:10 03sdynet02 07https://github.com/crawl/crawl/pull/2298 * 0.28-a0-1175-g55b538f: Ammo's mulch rate unification 10(44 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/55b538f1ec0a 22:42:10 03sdynet02 07https://github.com/crawl/crawl/pull/2298 * 0.28-a0-1176-g54d8c2d: Adjust the ammo generation probability 10(19 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/54d8c2d153bd 22:42:10 03sdynet02 07https://github.com/crawl/crawl/pull/2298 * 0.28-a0-1177-g4986dee: Adjust the mulch rate of the special dart 10(17 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4986dee72a50 22:42:10 03sdynet02 07https://github.com/crawl/crawl/pull/2298 * 0.28-a0-1178-g10736ab: fix! Adjust the mulch rate of the special dart 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/10736ab8bf81 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1175-gd6bfa8a: Zot! (Sastreii) 10(51 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/d6bfa8a26278 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1176-g0bdaba5: Discover traps 10(50 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0bdaba56fc66 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1177-g7ef81e1: Add default values for monster spell slots 10(46 minutes ago, 1 file, 12+ 20-) 13https://github.com/crawl/crawl/commit/7ef81e1a5132 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1178-g3097664: Increase the rat rate 10(43 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/3097664d63b0 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1179-ge3c729c: REVERTME: Make infusion gloves very common 10(34 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/e3c729c0851f 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1180-g586d443: Buff infusion 10(28 minutes ago, 3 files, 9+ 2-) 13https://github.com/crawl/crawl/commit/586d44308f75 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1181-gba1fe86: Shift fire champion's display ordering 10(24 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ba1fe864d9ff 23:15:20 03Nicholas Feinberg02 07* 0.28-a0-1182-g381e24d: Add an 'unaffected by silence' status 10(7 minutes ago, 5 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/381e24db8235 23:33:13 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1182-g381e24db82 (34)