TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended. -- no aptitude (cannot learn this skill at all) -5 abysmal aptitude -4 terrible aptitude (learning half as fast as at 0 aptitude) -3 very poor aptitude -2 poor aptitude -1 slightly disfavoured aptitude 0 standard aptitude +1 slightly favoured aptitude +2 strong aptitude +3 very strong aptitude +4 outstanding aptitude (learning twice as fast as at 0 aptitude) +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in order to gain a new experience level, +0 being the Human standard. These values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - Fighting Spc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - Stealth M&F - Maces & Flails Hex - Hexes Shd - Shields Axs - Axes Sum - Summonings Shp - Shapeshifting Pla - Polearms Nec - Necromancy Stv - Staves Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Fir - Fire Magic Thr - Throwing SBl - Short Blades Ice - Ice Magic LBl - Long Blades Air - Air Magic HP - hit points Rng - Ranged Weapons Ear - Earth Magic MP - magic points Alc - Alchemy Exp - experience WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL Fgt M&F Axs Pla Stv UC SBl LBl Rng Spc Coj Hex Sum Nec Frg Trl Fir Ice Air Ear Alc ------------------------------------------------------------------------------------------------------------------------------------------------------------